Game Informer is hosting a plethora of information this month on Ninja Theory’s newest game, Hellblade: Senua’s Sacrifice. The reason I bring this up is not because of Game Informer’s complete coverage, or that the game looks great, or that the sound design is top notch. No, I bring this up because Ninja Theory’s history could mean this is a must add to the cache when it is available.
With games like Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, Ninja Theory certainly has a background in action games. Really good action games. While I have not yet played DmC (it’s in the cache for PS3), I did spend a lot of time with Heavenly Sword and Enslaved. In these games Ninja Theory managed to create action games that require deliberate control rather than straight up button mashing. What’s more, and my personal reason for really liking Heavenly Sword and loving Enslaved, Ninja Theory has shown they can create action games with story and heart. I was so hooked on the characters and story of Enslaved that I never wanted the game to end. The voice acting, the settings, and the pacing all were enough to overlook the bugs in the initial release. I almost bought the Premium Edition of Enslaved even with my large cache of games. My history with Ninja Theory’s games is enough to keep paying special attention to Hellblade and to look forward to its release.
If you have not played Heavenly Sword and Enslaved, add them to your cache. And keep following Game Informer’s coverage of Hellblade: Senua’s Sacrifice the rest of this month.